Development updates

News

Every three weeks I write about what has changed in Humanity Ascends: what is new, the thinking behind it, and where the game is heading. Get each update by email.

  • Hunting Giants
    These three weeks were mostly about Epoch 1's savanna and the animals that share it. The opening is new, the tribe can now hunt as a team, and the plains are home to several giants of the Pleistocene, some of which are… Read more: Hunting Giants
  • From the Village to the Globe
    Most of these three weeks went into a question I have wanted to answer since the start of the project: what does this world look like when you keep zooming out? Zooming out, one epoch at a time In Epoch 2, a… Read more: From the Village to the Globe
  • Clans, Wonders, and Meaningful Choices
    This past stretch has been about making every step through Epoch 2 feel more deliberate. I have been tightening the visual identity of the settlement, making research choices carry clearer consequences, and giving the world beyond the settlement a stronger voice of… Read more: Clans, Wonders, and Meaningful Choices
  • Walls, Work, and Stone
    This update has been about giving an Epoch 2 settlement more weight and purpose. I have been building the systems that let a small community defend its home, organise its daily work, and eventually move stones large enough to outlast the people… Read more: Walls, Work, and Stone
  • Back to the Beginning
    Welcome to the first Humanity Ascends development update. From now on, I plan to share what has been changing roughly every three weeks: the visible additions, the design thinking behind them, and some of the less glamorous work that keeps a long… Read more: Back to the Beginning
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