Turn-based game from stone age to space age.

Infinite world

Procedurally generated, so every playthrough feels different

Epochs

The first epoch ends with Homo Erectus’ great migration into Eurasia

Exploration

In current 4x like Civ, exploration is over so soon… But with an infite world that zooms out after every epoch, we get to keep it!

Smart game design

No Snowballing, no endgame grind, no micromanagement. But exploration, resource scarcity, and a world where every turn counts.

Epoch 1: Homo Erectus

Two million years ago, in the heart of Africa, a tribe of early humans is fighting and growing before they embark on the Great Migration.

Hunt wildlife

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Conquer fire

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Harvest roots and berries

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The Great Migration

Your tribe embarks on the migration out of Africa, and settles in Central Europe.

(More destinations will follow eventually)

Epoch 2: The first settlements

The Neolithic Age dawns in Central Europe. Life grows more complex as settlements rise, villagers specialize, and humanity learns to harness the land’s natural resources. Fight or trade with rival clans, send your shamans in pursuit of knowledge, or appease the gods by building a monument for the ages.

Epoch 3, 4, 5, 6

In Every epoch, the world becomes larger. Scopes and stakes grow. Settlements become cities, cities become countries.

Epochs 1 and 2 are the MVP, and will receive the first polish. Once both work and are getting good player feedback, only then work on further Epochs commence.

Read the latest news

I send a Newsletter every month or two, feel free to follow along!


Newsletter for Humanity Ascends


Big milestones like Steam Page online, Demo, Release

Soon on Steam

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